The First United Guild

of Relocated Witches and Mages

In a world where borders grow ever more tangible and shadows thicken over truth, there exists a place where the light of knowledge never goes out. The Guild of Relocants is more than an organization. It is a sanctuary for those whose gift became the reason for their exile.

We are mediums, astrologers, herbalists, and necromancers. We are those who foresaw the storms when the sky was clear. They called us madmen, charlatans, enemies. But we were only speaking a truth that many were afraid to hear.

Secret gathering
Secret gathering in the mountains of Georgia
Guild Artifacts
Preserved artifacts of antiquity

From the misty shores of the Baltic to the sun-drenched mountains of Armenia, from the noisy streets of Istanbul to the quiet villages of Serbia — our network spreads like an invisible web. We help each other survive, preserve ancient knowledge, and continue our work.

Guild Guardians

Macaba Voodoo Master

Story: Crochets voodoo dolls sought after by the world's elite; draws inspiration from feminist philosophy and ancient African traditions.

Refuge: Hiding in the forests of Georgia, staying off the radar.

Character: Works quietly and without compromise.

Inga Medium

Story: A gifted medium able to see and hear what is hidden from ordinary people. She predicted several political events that came true with frightening accuracy.

Refuge: Forced to hide in the Baltic states, changing location every few months.

Character: Calm, thoughtful, inspires trust. Knows the value of her gift.

Artem Astrologer

Story: An astrologer who predicts events with mathematical precision. His work caused a stir, leading to accusations of "spreading pseudoscience".

Refuge: Lives in Kazakhstan, working with a small circle of trusted individuals.

Character: Modest and passionate about his craft, always ready to offer advice.

Vera Herbalist

Story: Saved the residents of her village from an epidemic using her knowledge of herbs. Accused of practicing unlicensed medicine.

Refuge: Hiding in the mountains of Georgia, continuing her study of plants.

Character: Firm but kind. Confident in her knowledge and has no patience for foolishness.

Mikhail Healer

Story: Formerly an experienced physician. After refusing to treat criminals, he was forced to flee. Now practices bioenergetics.

Refuge: Armenia, where he holds private sessions.

Character: Serious and responsible, with a hidden sense of humor.

Grigory Necromancer

Story: His research into working with souls caused an uproar. Accused of creating "anti-social cults".

Refuge: Lives under a false name in Turkey, working with local mages.

Character: Grim and mysterious, but fiercely loyal to those he considers friends.

Konstantin Runologist

Story: Known as a popularizer of runic magic. His lectures attracted large audiences, which drew the displeasure of authorities.

Refuge: Hiding in one of the European countries.

Character: Open and friendly, but with firm convictions.

Elvira Mystic

Story: Accused of creating an "anti-state movement". Her spiritual practices inspired people to seek change.

Refuge: Found shelter in the Baltic states, where she holds secret sessions.

Character: Charismatic and wise, able to motivate and inspire.

Dmitry Shaman

Story: Supported resistance in Siberia by performing protection rituals. Accused of "subversive activities".

Refuge: Hiding in a remote location, continuing his shamanic practice.

Character: Thoughtful and balanced, possesses a will of steel.

Irina Witch

Story: Accused of curses and "dangerous rituals". Her name has become a legend among locals.

Refuge: Czech Republic, where she works in solitude.

Character: Strong and independent, can sometimes seem cold.

Valentin Artist

Story: His paintings were deemed "dangerous" because they possessed magical properties.

Refuge: Lives under protection in Poland, obtained residency.

Character: Creative but somewhat detached. Often speaks in riddles.

Nadezhda Witch

Story: Her husband was arrested for practicing magic, forcing her to flee.

Refuge: Germany, where she holds private sessions.

Character: Caring but decisive. Never gives up.

Ruslan Necromancer

Story: Accused of organizing rituals and "dangerous gatherings". Fled the country after an attempted arrest.

Refuge: Turkey, hiding under a false name.

Character: Calm but always on guard. Skilled at analyzing situations.

Svetlana Astrologer

Story: Her predictions were used as evidence of a "criminal conspiracy".

Refuge: Hiding in the Baltic states.

Character: Wise but cautious. Never reveals more than necessary.

Oksana Shamaness

Story: Was helping people until her home was burned down by unknown individuals.

Refuge: Lithuania, where she continues working in secret.

Character: Kind but cautious. Always ready to help.

Anton Techno-Mystic

Story: Merges magic with technology. Works in the shadows, helping colleagues.

Refuge: Hiding in Barcelona.

Character: Cheerful but focused. Always delivers results.

Mystical Spaces

Grove of Shadows

Description: An ancient forest shrouded in perpetual twilight, where black oaks and shadow flowers grow.

Legend: It is said that at the heart of the grove stands a stone through which one can communicate with the world of the dead.

  • Properties: Connection with the spirit world, amplification of rituals.
  • Use: Summoning ancestral spirits, working with shadows.
  • Dangers: Risk of getting lost and becoming prey to dark entities.

Forest of Oblivion

Description: A forest where time and space are distorted, and travelers lose their memories.

Legend: Deep within the forest lies an ancient grimoire capable of erasing the past.

  • Properties: Memory absorption, amplification of forgetting spells.
  • Use: Creating amulets of oblivion.
  • Ritual: "Paths of Forgetting" — for safe passage out.

Lake of Eternity

Description: A lake with a perfectly smooth surface that reflects the sky like a mirror.

Legend: If you throw a silver coin into the lake during a full moon, you can see the future.

  • Properties: Connection with the flow of time, clairvoyance.
  • Use: Divination rituals and astral journeys.
  • Offerings: Silver coins, moonstone.

Peak of Winds

Description: A tall mountain surrounded by constant whirlwinds and mist.

Legend: At the summit lies a hidden altar of ancient mages, dedicated to the element of air.

  • Properties: Amplification of air magic and divination.
  • Use: Meditation and ceremonies to connect with wind spirits.
  • Magic: The winds can carry whispered words across great distances.

Hall of the Earth's Heart

Description: A vast underground hall with walls encrusted with malachite and obsidian crystals.

Legend: At the center of the hall lies the Earth's Heart — a crystal that grants limitless energy.

  • Properties: Concentration of earth energy, artifact creation.
  • Use: Charging amulets, grounding rituals.
  • Danger: Risk of being consumed by the crystal's power.

Tower of Forgotten Time

Description: An abandoned tower whose walls are covered with clocks and engravings of time.

Legend: Built by a time-keeper mage who vanished without a trace.

  • Properties: Control of temporal flows.
  • Use: Rituals to halt or alter the passage of time.
  • Ritual: "Sand of Eternity" — for anchoring a moment in time.

Kingdom of Mist

Description: An otherworldly realm shrouded in thick fog, inhabited by spirits and shadows.

Magic: The mist can reveal hidden truths.

  • Properties: Communication with the dead, discovery of hidden knowledge.
  • Danger: Risk of becoming lost in the realm without a guide.

Ready to join?

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